Item Tag: Therapeutic

Creative Therapy Store Express It Game BRAND NEW SEALED BOX-W-436

Creative Therapy Store Express It Game BRAND NEW SEALED BOX-W-436 MSRP: $49.95Express It!*by Marjorie Mitlin, LICSWHere is a fun, fast-moving game that encourages players to express themselves with language, pantomime, and drawing. The card format provides a safe, structured way to address the often awkward topics that kids need and want to discuss: feelings, family, friends, school, and childhood. For teen players, you can add card decks that focus on eating habits, depression and suicide, drugs and alcohol, sexuality, and adolescence.Somewhat similar to Charades, this game is played by teams, and is therefore ideal for use with groups. A player spins the spinner, picks a card from the indicated deck, and tries to communicate its content to his or her team, using descriptive language, pantomime, or drawing. Points are awarded for successful efforts, and then the other team takes a turn at the spinner. Play can be timed to add excitement. Score sheets, sketchpads, and timer are included. For 4 to 12 players.

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Creative Therapy Store Common Ties Game BRAND NEW SEALED BOX- W470

Creative Therapy Store Common Ties Game BRAND NEW SEALED BOX- W470 MSRP: $56.95 Common Ties Board Game: Living Together in a Multicultural World*by Patricia del Valle, Ph.D., NCC, Maria Gondra, Psy.D., and Raysa Richardson, Ph.D.When children enter a new culture, they often experience fear, anxiety, and stress. These children and their native-born peers are engaged in a socialization process—the former learning to navigate in a new environment, the latter learning to welcome children from unfamiliar cultures.Common Ties eases this process by helping children find shared feelings and experiences and accept differences in a non-divisive way.To start, each player is given a “passport.” The goal is to travel around the colorful game board, visiting seven geographic regions and answering questions posed on game cards. Appropriate answers are rewarded with tokens that players can insert in their passports.Game cards address friendship, emotions, customs, responsibilities, family traditions, holidays, favorite activities, and more. To introduce a bit of geography and stimulate discussion about other cultures, some cards ask players to identify countries based on clues provided. In addition, blank cards are included so that you can create questions relevant to your particular group.Common Ties helps newcomers learn and internalize the traditions, behaviors, and values of their new culture without losing their identities or respect for their original cultures. In a parallel process, it helps native-born children understand cultures different from their own. For 2 to 4 players or teams.

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Creative Therapy Store Baby Smarts Board Game BRAND NEW SEALED BOX-W-390

Creative Therapy Store Baby Smarts Board Game BRAND NEW SEALED BOX-W-390 MSRP: $49.95 Baby Smarts*by Alison Lewis, M.S.W., and Fae Rubenstein, M.S.W. Teenage girls are often faced with confusing and conflicting information about sexuality and parenting. Baby Smarts gives them the opportunity to discuss sex and its consequences, including: facts versus myths about pregnancy, the female reproductive system, sexually transmitted diseases, health, safe-sex practices, and the consequences of unsafe sexual behavior. Above all, it introduces them to the various responsibilities of parenthood. Informative and thought-provoking, this game gives teenage girls the information they need in order to make good decisions about sex and parenting. We recommend that Baby Smarts be played with a facilitator (a therapist or parent comfortable discussing issues related to sex).

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Creative Therapy Store Rachel’s Challenge Game Board Game NEW SEALED BOX-W-641

Creative Therapy Store Rachel’s Challenge Game Board Game NEW SEALED BOX-W-641 MSRP: $59.95 Rachel’s Challenge Rachel’s Challenge is a series of student empowering programs and strategies that help students and adults to combat bullying and reduce feelings of isolation and despair by creating a culture of kindness and compassion. The programs are based on the writings and life of 17 year-old Rachel Scott who was the first student killed at Columbine High School in 1999.The Rachel’s Challenge organization conducts in-school programs including presentations and coordinated activities. The Rachel’s Challenge game is an outgrowth of the success of the Rachel’s Challenge programs. It can be used in conjunction with other Rachel’s Challenge activities, as follow up, or independently. Rachel’s Challenge Game is based on the beliefs of a high school student named Rachel Joy Scott. Rachel believed in treating everyone kindly-new kids in school, kids with disabilities, and kids who were being bullied or teased. She not only wrote about kindness, she lived her life that way! She looked for the best in others and believed that everyone can make the world a better place. One of Rachel’s biggest ideas was to start a chain reaction of kindness. She challenged every person to do at least one kind act each day. This would start a chain of happiness and kindness that would spread to other people.The game board prominently displays the four cornerstones of Rachel’s philosophy. Those cornerstones are: Kindness, Acceptance, Positive Influence and Journaling and Goal Setting. There is a deck of cards with questions representing each cornerstone, as well as a deck of Chain Reaction cards that invite players to do unexpected kind things to other players. As players move around the board, they pick question cards matching the color of the space they land on. After answering the question, the player wins a chain link. Players join their links fo create a chain of kindness around the game board. There are two bags of links in the game box – one with text and one without text. The younger players use only the links without text, while the older players use both. Card questions encourage players to discuss their experiences, thoughts, and feelings about important character issues. Players will be awarded one chain link for responding to the best of their ability. If players answer a true-false question incorrectly, the facilitator will explain the correct answer. Players will be given the chance to answer the same question again, this time correctly, to earn a chain link. The chain link earned will be the color from the category landed on.Playing Time: Flexible from 30 minutes to 45 minutes. Players 2 to 5. Grades: 3 through 12Learning Objectives:1. Gain a deeper understanding of the principles of kindness & compassion, acceptance, journaling & goal setting, and positive influence.2.Recognize the value of kindness and the role that each person can play in spreading good will toward others.3.Think about how everyday words and actions can impact the lives of others.4.Develop an increased sensitivity to others’ differences and to practice acceptance.5.Think about what it means to be a person of good character.6.Inspire and empower students to develop their own permanent, positive code of ethics.7.Become strong, positive leaders who demonstrate sound moral judgment.

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Creative Therapy Store Solution City Board Game BRAND NEW SEALED BOX-W458

Creative Therapy Store Solution City Board Game BRAND NEW SEALED BOX-W458 MSRP: $49.95 Combining concrete psychological knowledge and an exciting treasure hunt, Solution City promises to become a play therapy staple. Players earn stickers by successfully answering game card questions from each of six categories (school, bus, car, home, playground, and activity). In the process, they add crucial psychological coping skills to their repertoires. By playing the game, children can master each of the following problem-solving skills: Reframing, Doing Something Different, Remembering Exceptions, and Asking the Magic Question. Children learn to focus on potential solutions to problems by taking decisive action to make things right, instead of dwelling on what’s wrong.by Ned Engel, Ed.D., Ph.D., ABPP, Julie Banister, M.A., CAS, Jill Elaine Bennett, M.A., CAS, Kimberli K. Breen, M.S., CAS, Patrick S. O’Donnell, M.S., CAS, and Anthony Sasso, M.A., CAS

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Creative Therapy Store What the Heck Does That Mean BRAND NEW SEALED BOX-W-619

Creative Therapy Store What the Heck Does That Mean BRAND NEW SEALED BOX-W-619 MSRP: $56.95What the Heck Does That Mean?!Using Picture Cards to Teach IdiomsIdioms can be perplexing, especially to literal thinkers, kids with ASD, and non-native speakers. Yet idioms are everywhere—so it makes sense to teach them rather than try to avoid them.Each of these 125 Picture Cards presents an idiom, illustrates its literal meaning, and offers three choices: the true definition and two plausible but incorrect (and sometimes funny) alternatives. The other side of the card shows only the idiom and the illustration. So, depending on which side of the card you use, students can choose the correct definition or come up with it on their own. Either way, they’ll have a memorable visual association for each idiom.

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Creative Therapy Store Roll and Resolve Game BRAND NEW SEALED BOX

Creative Therapy Store Roll and Resolve Game BRAND NEW SEALED BOX MSRP: $19.95Toss and Learn Toss and Learn is a new series of dice games using a unique learning design. These innovative games help players learn important skills and apply them to commonly encountered situations. Each game comes with four large three-inch square polyurethane dice (two blue and two yellow), two skill sheets, a packet of points, rules, and facilitator guidelines. The blue dice have a situation on each side; the yellow dice have either a question or an action based on an important skill on each side. Players can use the yellow and blue dice interchangeably, yielding 144 combinations. Players roll a blue die and then roll a yellow die. Players apply the question or activity on the yellow die to the situation on the blue die. As a result, they learn the skills and also how to apply them to frequently encountered situations while earning points with each correct answer. Roll and Resolve focuses on areas including talking it out with friends; being fair to each other; being a good listener; learning to compromise; showing empathy; recognizing when to apologize; learning to forgive; understanding body language.Grades: 3 – 6

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Creative Therapy Store Stand Against Bullying Game BRAND NEW SEALED BOX

Creative Therapy Store Stand Against Bullying Game BRAND NEW SEALED BOX Toss and Learn Toss and Learn is a series of dice games using a unique learning design. These innovative games help players learn important skills and apply them to commonly encountered situations. Each game comes with four large three-inch square polyurethane dice (two blue and two yellow), two skill sheets, a packet of points, rules, and facilitator guidelines. The blue dice have a situation on each side; the yellow dice have either a question or an action based on an important skill on each side. Players can use the yellow and blue dice interchangeably, yielding 144 combinations. Players roll a blue die and then roll a yellow die. Players apply the question or activity on the yellow die to the situation on the blue die. As a result, they learn the skills and also how to apply them to frequently encountered situations while earning points with each correct answer. Stand Against Bullying focuses on areas including recognizing how to react to a bully’s behavior; understanding the role of the bystander; practicing assertiveness techniques for the target; understanding when it’s important to bring in a trusted adult, and more!Grades: 3 – 6

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Creative Therapy Store Clue Cards Game BRAND NEW SEALED BOX-W-475

Creative Therapy Store Clue Cards Game BRAND NEW SEALED BOX-W-475 MSRP: $56.95 Clue Cards5 Card Packs to Improve Social CommunicationWithdrawn, inattentive, or experiencing the communication difficulties associated with Asperger’s Syndrome, some kids have trouble interpreting social situations, reading facial expressions and body language, and grasping metaphorical speech. Clue Cards help children and teens learn to perceive and understand the “details” of social presentation. An informative instruction booklet offers clear guidelines for using these 5 card decks:Get a Clue—Children find “clues” in 15 social situations and make inferences based on those clues.Faces and Feelings—Using 40 cards, children link expressions with associated emotions.Body Language—Matching photos and captions, children explore body language for clues about thoughts and feelings.The 5 W’s—Children analyze 10 social scenes by asking “who-what-where-when-why” questions.In Other Words—Kids learn 30 idioms and 26 proverbs that often pop up in social conversation.Clue Cards are a great way to help children develop the habit of noticing and inferring in social situations.Suitable for ages 6 to 16.

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Creative Therapy Store Give Everyone A Fair Shake Game NEW SEALED BOX

Creative Therapy Store Give Everyone A Fair Shake Game NEW SEALED BOX MSRP: $19.95Toss and Learn Toss and Learn is a new series of dice games using a unique learning design. These innovative games help players learn important skills and apply them to commonly encountered situations. Each game comes with four large three-inch square polyurethane dice (two blue and two yellow), two skill sheets, a packet of points, rules, and facilitator guidelines. The blue dice have a situation on each side; the yellow dice have either a question or an action based on an important skill on each side. Players can use the yellow and blue dice interchangeably, yielding 144 combinations. Players roll a blue die and then roll a yellow die. Players apply the question or activity on the yellow die to the situation on the blue die. As a result, they learn the skills and also how to apply them to frequently encountered situations while earning points with each correct answer.Give Everyone a Fair Shake focuses on areas including being a good listener; learning to show respect; trying for a win-win solution; taking responsibility for choices made; knowing when to walk away; learning not to blame others; tackling the problem, not the person, and more!Grades: 3 – 6

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